| 1 | // =============================================================== // |
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| 2 | // // |
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| 3 | // File : AW_position.cxx // |
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| 4 | // Purpose : Positions, Vectors and Angles // |
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| 5 | // // |
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| 6 | // Coded by Ralf Westram (coder@reallysoft.de) in July 2007 // |
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| 7 | // Institute of Microbiology (Technical University Munich) // |
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| 8 | // http://www.arb-home.de/ // |
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| 9 | // // |
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| 10 | // =============================================================== // |
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| 11 | |
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| 12 | #include "aw_position.hxx" |
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| 13 | |
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| 14 | using namespace std; |
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| 15 | using namespace AW; |
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| 16 | |
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| 17 | const Position AW::Origin(0, 0); |
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| 18 | const Vector AW::ZeroVector(0, 0, 0); |
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| 19 | |
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| 20 | const double AW::Angle::rad2deg = 180/M_PI; |
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| 21 | const double AW::Angle::deg2rad = M_PI/180; |
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| 22 | |
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| 23 | const Angle AW::Eastwards ( 0*Angle::deg2rad); |
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| 24 | const Angle AW::Southwards( 90*Angle::deg2rad); |
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| 25 | const Angle AW::Westwards (180*Angle::deg2rad); |
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| 26 | const Angle AW::Northwards(270*Angle::deg2rad); |
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| 27 | |
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| 28 | void LineVector::standardize() { |
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| 29 | // make diagonal positive (i.e. make it a Vector which contains width and height of a Rectangle) |
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| 30 | // this changes the start position to the upper-left corner |
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| 31 | |
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| 32 | double dx = ToEnd.x(); |
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| 33 | double dy = ToEnd.y(); |
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| 34 | |
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| 35 | if (dx<0) { |
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| 36 | if (dy<0) { |
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| 37 | Start += ToEnd; // lower-right to upper-left |
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| 38 | ToEnd.rotate180deg(); |
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| 39 | } |
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| 40 | else { |
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| 41 | Start.movex(dx); // upper-right to upper-left |
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| 42 | ToEnd.negx(); |
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| 43 | } |
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| 44 | } |
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| 45 | else if (dy<0) { |
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| 46 | Start.movey(dy); // lower-left to upper-left |
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| 47 | ToEnd.negy(); |
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| 48 | } |
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| 49 | } |
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| 50 | |
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| 51 | Vector& Vector::rotate45deg() { |
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| 52 | static double inv_sqrt2 = 1/sqrt(2.0); |
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| 53 | |
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| 54 | *this = (*this+Vector(*this).rotate90deg()) * inv_sqrt2; |
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| 55 | return *this; |
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| 56 | } |
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| 57 | |
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| 58 | void Angle::recalcRadian() const { |
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| 59 | Radian = atan2(Normal.y(), Normal.x()); |
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| 60 | } |
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| 61 | |
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| 62 | void Angle::recalcNormal() const { |
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| 63 | Normal = Vector(std::cos(Radian), std::sin(Radian)); |
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| 64 | aw_assert(Normal.is_normalized()); |
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| 65 | } |
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| 66 | |
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| 67 | Position Rectangle::nearest_corner(const Position& topos) const { |
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| 68 | Position nearest = get_corner(0); |
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| 69 | double mindist = Distance(nearest, topos); |
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| 70 | for (int i = 1; i<4; ++i) { |
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| 71 | Position c = get_corner(i); |
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| 72 | double dist = Distance(c, topos); |
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| 73 | if (dist<mindist) { |
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| 74 | mindist = dist; |
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| 75 | nearest = c; |
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| 76 | } |
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| 77 | } |
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| 78 | return nearest; |
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| 79 | } |
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| 80 | |
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| 81 | // -------------------------------------------------------------------------------- |
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| 82 | |
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| 83 | namespace AW { |
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| 84 | Position crosspoint(const LineVector& l1, const LineVector& l2, double& factor_l1, double& factor_l2) { |
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| 85 | // calculates the crossing point of the two straight lines defined by l1 and l2. |
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| 86 | // sets two factors, so that |
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| 87 | // crosspoint == l1.start()+factor_l1*l1.line_vector(); |
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| 88 | // crosspoint == l2.start()+factor_l2*l2.line_vector(); |
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| 89 | |
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| 90 | // Herleitung: |
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| 91 | // x1+g*sx = x2+h*tx |
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| 92 | // y1+g*sy = y2+h*ty |
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| 93 | // |
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| 94 | // h = -(x2-sx*g-x1)/tx |
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| 95 | // h = (y1-y2+sy*g)/ty (h is factor_l2) |
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| 96 | // |
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| 97 | // -(x2-sx*g-x1)/tx = (y1-y2+sy*g)/ty |
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| 98 | // |
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| 99 | // g = (tx*y1+ty*x2-tx*y2-ty*x1)/(sx*ty-sy*tx) |
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| 100 | // |
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| 101 | // g = (tx*(y1-y2)+ty*(x2-x1))/(sx*ty-sy*tx) (g is factor_l1) |
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| 102 | |
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| 103 | const Position& p1 = l1.start(); |
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| 104 | const Position& p2 = l2.start(); |
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| 105 | |
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| 106 | const Vector& s = l1.line_vector(); |
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| 107 | const Vector& t = l2.line_vector(); |
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| 108 | |
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| 109 | aw_assert(s.has_length() && t.has_length()); |
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| 110 | |
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| 111 | factor_l1 = (t.x()*(p1.ypos()-p2.ypos()) + t.y()*(p2.xpos()-p1.xpos())) |
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| 112 | / (s.x()*t.y() - s.y()*t.x()); |
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| 113 | |
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| 114 | factor_l2 = (p1.ypos()-p2.ypos()+s.y()*factor_l1) / t.y(); |
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| 115 | |
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| 116 | return p1 + factor_l1*s; |
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| 117 | } |
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| 118 | |
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| 119 | Position nearest_linepoint(const Position& pos, const LineVector& line, double& factor) { |
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| 120 | // returns the Position on 'line' with minimum distance to 'pos' |
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| 121 | // factor is set to [0.0 .. 1.0], |
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| 122 | // where 0.0 means "at line.start()" |
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| 123 | // and 1.0 means "at line.head()" |
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| 124 | |
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| 125 | if (!line.has_length()) { |
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| 126 | factor = 0.5; |
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| 127 | return line.start(); |
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| 128 | } |
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| 129 | |
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| 130 | Vector upright(line.line_vector()); |
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| 131 | upright.rotate90deg(); |
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| 132 | |
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| 133 | LineVector pos2line(pos, upright); |
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| 134 | |
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| 135 | double unused; |
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| 136 | Position nearest = crosspoint(line, pos2line, factor, unused); |
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| 137 | |
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| 138 | if (factor<0) { |
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| 139 | nearest = line.start(); |
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| 140 | factor = 0; |
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| 141 | } |
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| 142 | else if (factor>1) { |
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| 143 | nearest = line.head(); |
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| 144 | factor = 1; |
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| 145 | } |
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| 146 | return nearest; |
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| 147 | } |
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| 148 | }; |
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| 149 | |
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