|
Last change
on this file was
14958,
checked in by westram, 9 years ago
|
- add stub for ItemFieldShader
- currently always returns 'undefined'
- NT_TreeShader
- paints with AWT_GC_NONE_MARKED if shaded value is 'undefined'
- added init() (called after shader has been installed in AP_tree). initializes ItemShader.
- install
shader after 1st AW_gc_manager was initialized, but before 1st display refresh
- ItemShader
- knows wanted overlay of "marked" and "color groups" (delegates to plugin)
- installs plugin ItemFieldShader automatically
- ShaderPlugin
- initializes common and specific awars when plugged into ItemShader
- knows wanted overlay of "marked" and "color groups" (stored in awars)
- GUI
- added toggles for overlay (GUI awars are mapped to awars of selected plugin)
- global 'Enable color groups' toggle (AW_preset.cxx) triggers plugin local toggle (otherwise global toggle would seem disfunctional when a plugin is active (eg. by accident))
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|
File size:
836 bytes
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| Line | |
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| 1 | // ============================================================ // |
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| 2 | // // |
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| 3 | // File : field_shader.h // |
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| 4 | // Purpose : shader plugin using DB fields // |
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| 5 | // // |
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| 6 | // Coded by Ralf Westram (coder@reallysoft.de) in June 2016 // |
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| 7 | // http://www.arb-home.de/ // |
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| 8 | // // |
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| 9 | // ============================================================ // |
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| 10 | |
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| 11 | #ifndef FIELD_SHADER_H |
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| 12 | #define FIELD_SHADER_H |
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| 13 | |
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| 14 | #ifndef ITEM_SHADER_H |
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| 15 | #include "item_shader.h" |
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| 16 | #endif |
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| 17 | |
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| 18 | ShaderPluginPtr makeItemFieldShader(BoundItemSel& itemtype); |
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| 19 | |
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| 20 | #else |
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| 21 | #error field_shader.h included twice |
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| 22 | #endif // FIELD_SHADER_H |
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