1 | // ============================================================ // |
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2 | // // |
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3 | // File : item_shader.h // |
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4 | // Purpose : external interface of ITEM_SHADER // |
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5 | // // |
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6 | // Coded by Ralf Westram (coder@reallysoft.de) in June 2016 // |
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7 | // http://www.arb-home.de/ // |
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8 | // // |
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9 | // ============================================================ // |
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10 | |
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11 | #ifndef ITEM_SHADER_H |
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12 | #define ITEM_SHADER_H |
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13 | |
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14 | #ifndef SMARTPTR_H |
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15 | #include <smartptr.h> |
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16 | #endif |
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17 | #ifndef ARB_MSG_H |
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18 | #include <arb_msg.h> |
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19 | #endif |
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20 | #ifndef AW_BASE_HXX |
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21 | #include <aw_base.hxx> |
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22 | #endif |
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23 | #ifndef ITEMS_H |
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24 | #include <items.h> |
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25 | #endif |
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26 | #ifndef AW_COLOR_GROUPS_HXX |
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27 | #include <aw_color_groups.hxx> |
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28 | #endif |
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29 | #ifndef _GLIBCXX_STRING |
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30 | #include <string> |
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31 | #endif |
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32 | |
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33 | #define is_assert(cond) arb_assert(cond) |
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34 | |
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35 | class GBDATA; |
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36 | class AW_gc_manager; |
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37 | |
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38 | // ---------------- |
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39 | // Phaser |
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40 | |
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41 | class Phaser { |
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42 | float frequency; // 1.0 => [0.0 .. 1.0] gets mapped to whole color range; |
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43 | // 2.0 => [0.0 .. 0.5] and [0.5 .. 1.0] each gets mapped to whole color range |
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44 | |
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45 | float preshift; // allowed values [0.0 .. 1.0]; applied BEFORE frequency mapping |
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46 | float postshift; // allowed values [0.0 .. 1.0]; applied AFTER frequency mapping |
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47 | |
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48 | bool alternate; // if frequency>1.0 => use alternate mapping direction |
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49 | |
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50 | float result_lower_bound; // = result of rephase(0.0) |
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51 | float result_upper_bound; // = result of rephase(1.0) |
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52 | |
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53 | static CONSTEXPR_INLINE bool is_normalized(const float& f) { |
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54 | return f>=0.0 && f<=1.0; |
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55 | } |
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56 | static CONSTEXPR_INLINE float shift_and_wrap(const float& val, const float& shift, float wrapto) { |
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57 | return shift>val ? val-shift+wrapto : val-shift; |
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58 | } |
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59 | |
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60 | float rephase_inbound(float f) const { |
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61 | is_assert(f>=0.0 && f<=1.0); |
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62 | |
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63 | const float preshifted(shift_and_wrap(f, preshift, 1.0)); |
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64 | const float blow(preshifted*frequency); |
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65 | |
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66 | int phase(blow); |
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67 | float rest(blow-phase); |
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68 | if (rest <= 0.0 && phase>0) { |
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69 | rest = 1.0; |
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70 | phase--; |
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71 | } |
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72 | |
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73 | rest += postshift; |
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74 | if (rest>1.0) { |
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75 | rest -= 1.0; |
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76 | phase++; |
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77 | } |
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78 | is_assert(is_normalized(rest)); |
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79 | |
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80 | const bool do_alter(alternate && (phase&1)); |
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81 | const float altered(do_alter ? 1.0-rest : rest); |
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82 | |
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83 | #if defined(DEBUG) && 0 |
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84 | fprintf(stderr, |
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85 | "f=%f preshifted=%f blow=%f postshifted=%f phase=%i rest=%f do_alter=%i altered=%f\n", |
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86 | f, preshifted, blow, postshifted, phase, rest, do_alter, altered); |
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87 | #endif |
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88 | |
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89 | is_assert(is_normalized(altered)); |
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90 | return altered; |
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91 | } |
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92 | |
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93 | void calc_bound_results() { |
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94 | result_lower_bound = rephase_inbound(0.0); |
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95 | result_upper_bound = rephase_inbound(1.0); |
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96 | } |
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97 | |
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98 | public: |
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99 | Phaser() : // this Phaser does "nothing" |
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100 | frequency(1.0), |
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101 | preshift(0.0), |
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102 | postshift(0.0), |
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103 | alternate(false), |
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104 | result_lower_bound(0.0), |
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105 | result_upper_bound(1.0) |
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106 | {} |
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107 | |
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108 | Phaser(float frequency_, bool alternate_, float preshift_, float postshift_) : |
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109 | frequency(frequency_), |
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110 | preshift(preshift_), |
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111 | postshift(postshift_), |
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112 | alternate(alternate_) |
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113 | { |
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114 | is_assert(is_normalized(preshift)); |
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115 | is_assert(is_normalized(postshift)); |
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116 | |
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117 | calc_bound_results(); |
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118 | } |
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119 | |
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120 | float rephase(float f) const { |
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121 | return |
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122 | f<=0.0 |
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123 | ? result_lower_bound |
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124 | : (f>=1.0 |
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125 | ? result_upper_bound |
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126 | : rephase_inbound(f)); |
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127 | } |
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128 | }; |
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129 | |
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130 | // -------------------- |
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131 | // ValueTuple |
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132 | |
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133 | class ValueTuple { |
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134 | /*! Contains a value-tuple (used for shading items). |
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135 | * |
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136 | * Properties: |
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137 | * - variable tuple-size (0-3) |
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138 | * - values may be defined or not |
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139 | * - values are normalized to [0.0 .. 1.0] |
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140 | * - values can be mixed (using weights) |
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141 | */ |
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142 | |
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143 | ValueTuple *undefined_reverse_mix() const { arb_assert(0); return NULp; } |
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144 | |
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145 | public: |
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146 | typedef SmartPtr<ValueTuple> ShadedValue; |
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147 | |
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148 | virtual ~ValueTuple() {} |
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149 | |
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150 | virtual bool is_defined() const = 0; |
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151 | virtual ShadedValue clone() const = 0; |
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152 | virtual int range_offset(const Phaser&) const = 0; // returns int-offset into range [0 .. AW_RANGE_COLORS[ |
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153 | |
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154 | #if defined(UNIT_TESTS) |
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155 | virtual const char *inspect() const = 0; |
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156 | #endif |
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157 | |
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158 | // ValueTuple factory: |
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159 | static ShadedValue undefined(); |
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160 | static ShadedValue make(float f); |
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161 | static ShadedValue make(float f1, float f2); |
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162 | static ShadedValue make(float f1, float f2, float f3); |
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163 | |
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164 | // mix interface (main function + reverse visitors): |
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165 | virtual ShadedValue mix(float my_ratio, const ValueTuple& other) const = 0; |
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166 | virtual ShadedValue reverse_mix(float /*other_ratio*/, const class NoTuple& /*other*/) const { return undefined_reverse_mix(); } |
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167 | virtual ShadedValue reverse_mix(float /*other_ratio*/, const class LinearTuple& /*other*/) const { return undefined_reverse_mix(); } |
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168 | virtual ShadedValue reverse_mix(float /*other_ratio*/, const class PlanarTuple& /*other*/) const { return undefined_reverse_mix(); } |
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169 | virtual ShadedValue reverse_mix(float /*other_ratio*/, const class SpatialTuple& /*other*/) const { return undefined_reverse_mix(); } |
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170 | }; |
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171 | |
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172 | typedef ValueTuple::ShadedValue ShadedValue; |
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173 | |
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174 | inline ShadedValue mix(const ShadedValue& val1, float val1_ratio, const ShadedValue& val2) { |
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175 | return val1->mix(val1_ratio, *val2); |
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176 | } |
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177 | |
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178 | // -------------------------- |
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179 | // ShaderPlugin |
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180 | |
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181 | class ItemShader; |
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182 | |
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183 | enum ReshadeMode { |
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184 | SIMPLE_RESHADE = 0, |
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185 | CHECK_DIMENSION_CHANGE = 1, |
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186 | }; |
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187 | |
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188 | class ShaderPlugin { |
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189 | RefPtr<ItemShader> plugged_into; |
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190 | |
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191 | std::string id; |
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192 | std::string description; |
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193 | std::string awar_prefix; // empty means "awars not initialized yet" |
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194 | |
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195 | virtual void init_specific_awars(AW_root *awr) = 0; |
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196 | |
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197 | protected: |
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198 | const ItemShader *shader_plugged_into() const { return plugged_into; } |
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199 | |
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200 | public: |
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201 | ShaderPlugin(const std::string& id_, const std::string& description_) : |
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202 | plugged_into(NULp), |
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203 | id(id_), |
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204 | description(description_) |
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205 | { |
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206 | /*! construct a shader plugin |
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207 | * @param id_ a unique id |
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208 | * @param description_ description of plugin (ia. used as title of config window) |
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209 | */ |
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210 | } |
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211 | virtual ~ShaderPlugin() {} |
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212 | |
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213 | void announce_shader(ItemShader *shader) { plugged_into = shader; } |
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214 | |
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215 | const std::string& get_id() const { return id; } |
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216 | const std::string& get_description() const { return description; } |
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217 | |
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218 | inline const char *get_shader_local_id() const; |
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219 | |
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220 | void init_awars(AW_root *awr, const char *awar_prefix_); |
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221 | const char *plugin_awar(const char *name) const { |
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222 | is_assert(!awar_prefix.empty()); // forgot to call init_awars? |
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223 | return GBS_global_string("%s/%s", awar_prefix.c_str(), name); |
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224 | } |
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225 | const char *dimension_awar(int dim, const char *name) const { |
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226 | is_assert(!awar_prefix.empty()); // forgot to call init_awars? |
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227 | is_assert(dim>=0 && dim<3); // invalid dimension specified |
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228 | return GBS_global_string("%s/%s_%i", awar_prefix.c_str(), name, dim); |
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229 | } |
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230 | |
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231 | bool overlay_marked() const; // true if shader-plugin currently likes to display marked species in marked color |
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232 | bool overlay_color_groups() const; // true if shader-plugin currently likes to display color groups |
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233 | |
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234 | virtual ShadedValue shade(GBDATA *gb_item) const = 0; |
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235 | |
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236 | virtual int get_dimension() const = 0; // returns (current) dimension of shader-plugin |
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237 | |
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238 | virtual bool customizable() const = 0; |
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239 | virtual void customize(AW_root *awr) = 0; |
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240 | |
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241 | virtual char *store_config() const = 0; |
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242 | virtual void load_or_reset_config(const char *cfgstr) = 0; |
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243 | |
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244 | virtual void activate(bool on) = 0; // called with true when plugin gets activated, with false when it gets deactivated |
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245 | |
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246 | void trigger_reshade_if_active_cb(ReshadeMode mode); |
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247 | }; |
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248 | |
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249 | typedef SmartPtr<ShaderPlugin> ShaderPluginPtr; |
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250 | |
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251 | // -------------------- |
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252 | // ItemShader |
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253 | |
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254 | #define NO_PLUGIN_SELECTED "" |
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255 | |
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256 | typedef void (*ReshadeCallback)(); |
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257 | |
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258 | class ItemShader { |
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259 | std::string id; |
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260 | std::string description; |
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261 | ReshadeCallback reshade_cb; |
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262 | |
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263 | int undefined_gc; |
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264 | |
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265 | mutable int reshade_delay_level; |
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266 | mutable bool reshade_was_suppressed; |
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267 | |
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268 | void delay_reshade_callbacks(bool suppress) const { |
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269 | reshade_delay_level += suppress ? 1 : -1; |
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270 | is_assert(reshade_delay_level>=0); |
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271 | |
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272 | if (!reshade_delay_level) { // switched off delay |
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273 | if (reshade_was_suppressed) { |
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274 | reshade_cb(); |
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275 | reshade_was_suppressed = false; |
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276 | } |
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277 | } |
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278 | |
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279 | #if defined(ASSERTION_USED) |
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280 | bool start_of_delay = reshade_delay_level == 1 && suppress; |
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281 | is_assert(implicated(start_of_delay, !reshade_was_suppressed)); |
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282 | #endif |
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283 | } |
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284 | friend class DelayReshade; |
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285 | |
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286 | protected: |
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287 | ShaderPluginPtr active_plugin; // null means: no plugin active |
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288 | int first_range_gc; // has to be set by init()! |
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289 | Phaser phaser; |
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290 | |
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291 | public: |
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292 | ItemShader(const std::string& id_, const std::string& description_, ReshadeCallback rcb, int undefined_gc_) : |
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293 | id(id_), |
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294 | description(description_), |
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295 | reshade_cb(rcb), |
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296 | undefined_gc(undefined_gc_), |
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297 | reshade_delay_level(0), |
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298 | reshade_was_suppressed(false), |
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299 | first_range_gc(-1) |
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300 | {} |
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301 | virtual ~ItemShader() {} |
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302 | |
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303 | virtual void register_plugin(ShaderPluginPtr plugin) = 0; |
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304 | virtual bool activate_plugin(const std::string& id) = 0; // returns 'true' on success |
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305 | bool deactivate_plugin() { return activate_plugin(NO_PLUGIN_SELECTED); } |
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306 | virtual std::string active_plugin_name() const = 0; |
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307 | |
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308 | bool is_active_plugin(const ShaderPlugin& plugin) const { |
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309 | return active_plugin_name() == plugin.get_id(); |
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310 | } |
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311 | |
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312 | virtual void init() = 0; // call once after register_plugin was called (activates plugin stored in AWAR) |
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313 | virtual void popup_config_window(AW_root *awr) = 0; |
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314 | |
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315 | virtual void check_dimension_change() = 0; |
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316 | |
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317 | const std::string& get_id() const { return id; } |
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318 | const std::string& get_description() const { return description; } |
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319 | |
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320 | bool active() const { return active_plugin.isSet(); } |
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321 | bool overlay_marked() const { return !active() || active_plugin->overlay_marked(); } // if true, caller should use marked-GC |
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322 | bool overlay_color_groups() const { return active() ? active_plugin->overlay_color_groups() : AW_color_groups_active(); } // if true, caller should use color-groups-GCs |
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323 | |
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324 | ShadedValue shade(GBDATA *gb_item) const { |
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325 | is_assert(active()); // don't call if no shader is active |
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326 | return active() ? active_plugin->shade(gb_item) : ValueTuple::undefined(); |
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327 | } |
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328 | int to_GC(const ShadedValue& val) const { |
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329 | is_assert(first_range_gc>0); |
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330 | if (val->is_defined()) { |
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331 | return first_range_gc + val->range_offset(phaser); |
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332 | } |
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333 | return undefined_gc; |
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334 | } |
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335 | |
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336 | void trigger_reshade_callback(ReshadeMode mode) { |
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337 | if (mode == CHECK_DIMENSION_CHANGE) check_dimension_change(); |
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338 | |
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339 | if (reshade_delay_level) reshade_was_suppressed = true; |
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340 | else reshade_cb(); |
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341 | } |
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342 | }; |
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343 | |
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344 | class DelayReshade : virtual Noncopyable { |
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345 | const ItemShader *shader; |
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346 | public: |
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347 | DelayReshade(const ItemShader *shader_) : |
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348 | shader(shader_) |
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349 | { |
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350 | shader->delay_reshade_callbacks(true); |
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351 | } |
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352 | ~DelayReshade() { |
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353 | shader->delay_reshade_callbacks(false); |
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354 | } |
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355 | }; |
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356 | |
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357 | inline const char *ShaderPlugin::get_shader_local_id() const { |
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358 | is_assert(plugged_into); |
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359 | return GBS_global_string("%s_%s", plugged_into->get_id().c_str(), get_id().c_str()); |
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360 | } |
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361 | inline void ShaderPlugin::trigger_reshade_if_active_cb(ReshadeMode mode) { |
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362 | if (plugged_into && plugged_into->is_active_plugin(*this)) { |
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363 | plugged_into->trigger_reshade_callback(mode); |
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364 | } |
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365 | } |
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366 | |
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367 | // ----------------------------- |
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368 | // ItemShader registry |
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369 | |
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370 | ItemShader *registerItemShader(AW_root *awr, AW_gc_manager *gcman, BoundItemSel& itemtype, const char *unique_id, const char *description, const char *help_id, ReshadeCallback reshade, int undef_gc); |
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371 | |
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372 | #else |
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373 | #error item_shader.h included twice |
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374 | #endif // ITEM_SHADER_H |
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