1 | #include "RNA3D_GlobalHeader.hxx" |
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2 | #include "RNA3D_Global.hxx" |
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3 | #include "RNA3D_Textures.hxx" |
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4 | #include "RNA3D_OpenGLEngine.hxx" |
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5 | |
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6 | #include <string> |
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7 | #include <iostream> |
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8 | #include <stdlib.h> |
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9 | |
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10 | #include <arbdb.h> |
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11 | |
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12 | |
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13 | using namespace std; |
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14 | |
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15 | Texture2D::Texture2D() { |
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16 | } |
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17 | |
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18 | Texture2D::~Texture2D() { |
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19 | } |
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20 | |
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21 | static char* GetImageFile(int ImageId) { |
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22 | const char *imageName = NULp; |
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23 | |
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24 | switch (ImageId) { |
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25 | case CIRCLE: imageName = "Circle.png"; break; |
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26 | case DIAMOND: imageName = "Diamond.png"; break; |
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27 | case POLYGON: imageName = "Polygon.png"; break; |
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28 | case STAR: imageName = "Star.png"; break; |
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29 | case RECTANGLE: imageName = "Rectangle.png"; break; |
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30 | case RECTANGLE_ROUND: imageName = "RectangleRound.png"; break; |
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31 | case STAR_SMOOTH: imageName = "StarSmooth.png"; break; |
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32 | case CONE_UP: imageName = "ConeUp.png"; break; |
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33 | case CONE_DOWN: imageName = "ConeDown.png"; break; |
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34 | case CROSS: imageName = "Cross.png"; break; |
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35 | case QUESTION: imageName = "Question.png"; break; |
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36 | case DANGER: imageName = "Danger.png"; break; |
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37 | case HEXAGON: imageName = "Hexagon.png"; break; |
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38 | case LETTER_A: imageName = "LetterA.png"; break; |
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39 | case LETTER_G: imageName = "LetterG.png"; break; |
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40 | case LETTER_C: imageName = "LetterC.png"; break; |
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41 | case LETTER_U: imageName = "LetterU.png"; break; |
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42 | } |
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43 | |
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44 | if (!imageName) { |
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45 | throw string(GBS_global_string("Illegal image id %i", ImageId)); |
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46 | } |
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47 | |
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48 | char *fname = GB_lib_file(false, "rna3d/images/", imageName); |
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49 | if (!fname) { |
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50 | throw string("File not found: ")+imageName; |
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51 | } |
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52 | return fname; |
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53 | } |
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54 | |
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55 | // Load Bitmaps And Convert To Textures |
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56 | void Texture2D::LoadGLTextures() { |
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57 | |
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58 | for (int i = 0; i < SHAPE_MAX; i++) |
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59 | { |
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60 | char *ImageFile = GetImageFile(i); |
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61 | pngInfo info; |
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62 | |
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63 | // Using pngLoadAndBind to set texture parameters automatically. |
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64 | texture[i] = pngBind(ImageFile, GLPNG_NOMIPMAP, GLPNG_ALPHA, &info, GL_CLAMP, GL_NEAREST, GL_NEAREST); |
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65 | |
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66 | if (texture[i] == 0) { |
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67 | throw string(GBS_global_string("Error loading %s", ImageFile)); |
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68 | } |
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69 | |
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70 | if (!RNA3D->bPointSpritesSupported) { |
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71 | glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_DECAL); |
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72 | } |
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73 | else { |
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74 | glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE); |
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75 | } |
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76 | |
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77 | #ifdef DEBUG |
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78 | cout<<ImageFile<<" : Size = "<<info.Width<<" x "<<info.Height << ", Depth = " |
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79 | <<info.Depth<<", Alpha = "<<info.Alpha<<endl; |
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80 | #endif |
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81 | |
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82 | free(ImageFile); |
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83 | } |
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84 | |
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85 | } |
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