| 1 | // =============================================================== // |
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| 2 | // // |
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| 3 | // File : aw_position.hxx // |
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| 4 | // Purpose : Positions, Vectors and Angles // |
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| 5 | // // |
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| 6 | // Coded by Ralf Westram (coder@reallysoft.de) in July 2007 // |
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| 7 | // Institute of Microbiology (Technical University Munich) // |
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| 8 | // http://www.arb-home.de/ // |
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| 9 | // // |
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| 10 | // =============================================================== // |
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| 11 | |
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| 12 | #ifndef AW_POSITION_HXX |
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| 13 | #define AW_POSITION_HXX |
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| 14 | |
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| 15 | #ifndef _CPP_CMATH |
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| 16 | #include <cmath> |
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| 17 | #endif |
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| 18 | |
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| 19 | #ifndef AW_ROOT_HXX |
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| 20 | #include <aw_root.hxx> |
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| 21 | #endif |
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| 22 | |
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| 23 | #ifndef aw_assert |
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| 24 | #ifndef ARB_ASSERT_H |
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| 25 | #include <arb_assert.h> |
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| 26 | #endif |
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| 27 | #define aw_assert(bed) arb_assert(bed) |
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| 28 | #endif |
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| 29 | |
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| 30 | // ------------------------ |
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| 31 | // validity checks |
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| 32 | // ------------------------ |
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| 33 | |
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| 34 | #if defined(DEBUG) |
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| 35 | #define ISVALID(a) aw_assert((a).valid()) |
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| 36 | #else |
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| 37 | #define ISVALID(a) |
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| 38 | #endif // DEBUG |
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| 39 | |
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| 40 | namespace AW { |
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| 41 | |
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| 42 | const double EPSILON = 0.001; // how equal is nearly equal |
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| 43 | |
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| 44 | inline bool nearlyEqual(const double& val1, const double& val2) { |
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| 45 | return std::abs(val1-val2) < EPSILON; |
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| 46 | } |
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| 47 | |
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| 48 | |
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| 49 | // ------------------------------------------------------- |
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| 50 | // class Position represents 2-dimensional positions |
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| 51 | // ------------------------------------------------------- |
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| 52 | |
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| 53 | // Note: orientation of drawn canvases is like shown in this figure: |
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| 54 | // |
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| 55 | // __________________\ +x |
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| 56 | // | / . |
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| 57 | // | |
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| 58 | // | |
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| 59 | // | |
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| 60 | // | |
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| 61 | // | |
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| 62 | // | |
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| 63 | // \|/ |
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| 64 | // +y |
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| 65 | // |
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| 66 | // i.e. rotating an angle by 90 degrees, means rotating it 3 hours in clockwise direction |
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| 67 | |
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| 68 | class Vector; |
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| 69 | |
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| 70 | class Position { |
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| 71 | double x, y; |
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| 72 | |
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| 73 | static bool is_between(const double& coord1, const double& between, const double& coord2) { |
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| 74 | return ((coord1-between)*(between-coord2)) >= 0.0; |
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| 75 | } |
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| 76 | |
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| 77 | public: |
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| 78 | |
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| 79 | bool valid() const { return (x == x) && (y == y); } // fails if one is NAN |
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| 80 | |
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| 81 | Position(double X, double Y) : x(X), y(Y) { ISVALID(*this); } |
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| 82 | Position() : x(NAN), y(NAN) {} // default is no position |
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| 83 | ~Position() {} |
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| 84 | |
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| 85 | inline Position& operator += (const Vector& v); |
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| 86 | inline Position& operator -= (const Vector& v); |
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| 87 | |
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| 88 | const double& xpos() const { return x; } |
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| 89 | const double& ypos() const { return y; } |
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| 90 | |
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| 91 | // void set(const double& X, const double& Y) { x = X; y = Y; } |
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| 92 | void setx(const double& X) { x = X; } |
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| 93 | void sety(const double& Y) { y = Y; } |
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| 94 | |
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| 95 | void movex(const double& X) { x += X; } |
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| 96 | void movey(const double& Y) { y += Y; } |
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| 97 | |
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| 98 | void move(const Vector& movement) { *this += movement; } |
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| 99 | void moveTo(const Position& pos) { *this = pos; } |
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| 100 | |
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| 101 | inline bool is_between(const Position& p1, const Position& p2) const { |
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| 102 | return is_between(p1.x, x, p2.x) && is_between(p1.y, y, p2.y); |
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| 103 | } |
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| 104 | }; |
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| 105 | |
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| 106 | extern const Position Origin; |
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| 107 | |
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| 108 | // ------------------------------- |
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| 109 | // a 2D vector |
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| 110 | // ------------------------------- |
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| 111 | |
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| 112 | class Vector { |
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| 113 | Position end; // endpoint of vector (vector starts at Position::origin) |
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| 114 | // double x_, y_; |
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| 115 | mutable double len; // once calculated, length of vector is stored here (negative value means "not calculated") |
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| 116 | |
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| 117 | public: |
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| 118 | bool valid() const { return end.valid() && (len == len); } // len == len fails if len is NAN |
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| 119 | |
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| 120 | Vector() : len(NAN) {} // default is not a vector |
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| 121 | Vector(const double& X, const double& Y) : end(X, Y), len(-1) { ISVALID(*this); } // vector (0,0)->(X,Y) |
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| 122 | Vector(const double& X, const double& Y, const double& Length) : end(X, Y), len(Length) { ISVALID(*this); } // same with known length |
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| 123 | explicit Vector(const Position& to) : end(to), len(-1) { ISVALID(*this); } // vector origin->to |
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| 124 | Vector(const Position& from, const Position& to) : end(to.xpos()-from.xpos(), to.ypos()-from.ypos()), len(-1) { ISVALID(*this); } // vector from->to |
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| 125 | ~Vector() {} |
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| 126 | |
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| 127 | const double& x() const { return end.xpos(); } |
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| 128 | const double& y() const { return end.ypos(); } |
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| 129 | const Position& endpoint() { return end; } |
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| 130 | |
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| 131 | Vector& set(const double& X, const double& Y, double Length = -1) { end = Position(X, Y); len = Length; return *this; } |
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| 132 | Vector& setx(const double& X) { end.setx(X); len = -1; return *this; } |
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| 133 | Vector& sety(const double& Y) { end.sety(Y); len = -1; return *this; } |
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| 134 | |
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| 135 | const double& length() const { |
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| 136 | if (len<0.0) len = sqrt(x()*x() + y()*y()); |
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| 137 | return len; |
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| 138 | } |
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| 139 | |
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| 140 | // length-modifying members: |
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| 141 | |
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| 142 | Vector& operator *= (const double& factor) { return set(x()*factor, y()*factor, len*std::abs(factor)); } |
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| 143 | Vector& operator /= (const double& divisor) { return operator *= (1.0/divisor); } |
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| 144 | |
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| 145 | Vector& operator += (const Vector& other) { return set(x()+other.x(), y()+other.y()); } |
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| 146 | Vector& operator -= (const Vector& other) { return set(x()-other.x(), y()-other.y()); } |
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| 147 | |
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| 148 | Vector& normalize() { |
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| 149 | aw_assert(length()>0); // cannot normalize zero-Vector! |
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| 150 | return *this /= length(); |
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| 151 | } |
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| 152 | // bool is_normalized() const { return std::abs(length()-1.0) < EPSILON; } |
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| 153 | bool is_normalized() const { return nearlyEqual(length(), 1); } |
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| 154 | |
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| 155 | Vector& set_length(double new_length) { |
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| 156 | double factor = new_length/length(); |
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| 157 | return *this *= factor; |
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| 158 | } |
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| 159 | |
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| 160 | // length-constant members: |
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| 161 | |
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| 162 | Vector& neg() { end = Position(-x(), -y()); return *this; } |
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| 163 | Vector& negx() { end.setx(-x()); return *this; } |
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| 164 | Vector& negy() { end.sety(-y()); return *this; } |
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| 165 | |
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| 166 | Vector& flipxy() { end = Position(y(), x()); return *this; } |
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| 167 | |
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| 168 | Vector& rotate90deg() { return negy().flipxy(); } |
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| 169 | Vector& rotate180deg() { return neg(); } |
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| 170 | Vector& rotate270deg() { return negx().flipxy(); } |
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| 171 | |
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| 172 | Vector& rotate45deg(); |
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| 173 | Vector& rotate135deg() { return rotate45deg().rotate90deg(); } |
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| 174 | Vector& rotate225deg() { return rotate45deg().rotate180deg(); } |
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| 175 | Vector& rotate315deg() { return rotate45deg().rotate270deg(); } |
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| 176 | |
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| 177 | Vector operator-() const { return Vector(-x(), -y(), len); } // unary minus |
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| 178 | }; |
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| 179 | |
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| 180 | extern const Vector ZeroVector; |
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| 181 | |
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| 182 | // ----------------------------------------- |
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| 183 | // inline Position members |
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| 184 | // ----------------------------------------- |
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| 185 | |
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| 186 | inline Position& Position::operator += (const Vector& v) { x += v.x(); y += v.y(); ISVALID(*this); return *this; } |
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| 187 | inline Position& Position::operator -= (const Vector& v) { x -= v.x(); y -= v.y(); ISVALID(*this); return *this; } |
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| 188 | |
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| 189 | // ------------------------------------------ |
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| 190 | // basic Position / Vector functions |
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| 191 | // ------------------------------------------ |
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| 192 | |
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| 193 | // Difference between Positions |
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| 194 | inline Vector operator-(const Position& to, const Position& from) { return Vector(from, to); } |
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| 195 | |
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| 196 | // Position +- Vector -> new Position |
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| 197 | inline Position operator+(const Position& p, const Vector& v) { return Position(p) += v; } |
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| 198 | inline Position operator+(const Vector& v, const Position& p) { return Position(p) += v; } |
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| 199 | inline Position operator-(const Position& p, const Vector& v) { return Position(p) -= v; } |
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| 200 | |
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| 201 | // Vector addition |
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| 202 | inline Vector operator+(const Vector& v1, const Vector& v2) { return Vector(v1) += v2; } |
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| 203 | inline Vector operator-(const Vector& v1, const Vector& v2) { return Vector(v1) -= v2; } |
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| 204 | |
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| 205 | // stretch/shrink Vector |
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| 206 | inline Vector operator*(const Vector& v, const double& f) { return Vector(v) *= f; } |
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| 207 | inline Vector operator*(const double& f, const Vector& v) { return Vector(v) *= f; } |
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| 208 | inline Vector operator/(const Vector& v, const double& d) { return Vector(v) /= d; } |
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| 209 | |
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| 210 | inline Position centroid(const Position& p1, const Position& p2) { return Position((p1.xpos()+p2.xpos())*0.5, (p1.ypos()+p2.ypos())*0.5); } |
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| 211 | |
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| 212 | inline double Distance(const Position& from, const Position& to) { return Vector(from, to).length(); } |
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| 213 | inline double scalarProduct(const Vector& v1, const Vector& v2) { return v1.x()*v2.x() + v1.y()*v2.y(); } |
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| 214 | |
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| 215 | // ------------------------------------------------- |
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| 216 | // a positioned vector, representing a line |
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| 217 | // ------------------------------------------------- |
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| 218 | |
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| 219 | class LineVector { |
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| 220 | Position Start; // start point |
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| 221 | Vector ToEnd; // vector to end point |
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| 222 | |
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| 223 | protected: |
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| 224 | void standardize(); |
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| 225 | |
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| 226 | public: |
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| 227 | bool valid() const { return Start.valid() && ToEnd.valid(); } |
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| 228 | |
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| 229 | LineVector(const Position& startpos, const Position& end) : Start(startpos), ToEnd(startpos, end) { ISVALID(*this); } |
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| 230 | LineVector(const Position& startpos, const Vector& to_end) : Start(startpos), ToEnd(to_end) { ISVALID(*this); } |
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| 231 | LineVector(double X1, double Y1, double X2, double Y2) : Start(X1, Y1), ToEnd(X2-X1, Y2-Y1) { ISVALID(*this); } |
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| 232 | LineVector(const AW_rectangle& r) : Start(r.l, r.t), ToEnd(r.r-r.l-1, r.b-r.t-1) { ISVALID(*this); } |
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| 233 | LineVector() {} |
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| 234 | |
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| 235 | const Vector& line_vector() const { return ToEnd; } |
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| 236 | const Position& start() const { return Start; } |
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| 237 | Position head() const { return Start+ToEnd; } |
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| 238 | |
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| 239 | Position centroid() const { return Start+ToEnd*0.5; } |
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| 240 | double length() const { return line_vector().length(); } |
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| 241 | |
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| 242 | const double& xpos() const { return Start.xpos(); } |
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| 243 | const double& ypos() const { return Start.ypos(); } |
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| 244 | |
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| 245 | void move(const Vector& movement) { Start += movement; } |
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| 246 | void moveTo(const Position& pos) { Start = pos; } |
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| 247 | }; |
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| 248 | |
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| 249 | Position crosspoint(const LineVector& l1, const LineVector& l2, double& factor_l1, double& factor_l2); |
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| 250 | double Distance(const Position pos, const LineVector line); |
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| 251 | |
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| 252 | // --------------------- |
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| 253 | // a rectangle |
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| 254 | // --------------------- |
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| 255 | |
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| 256 | class Rectangle : public LineVector { // the LineVector describes one corner and the diagonal |
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| 257 | public: |
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| 258 | explicit Rectangle(const LineVector& Diagonal) : LineVector(Diagonal) { standardize(); } |
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| 259 | Rectangle(const Position& corner, const Position& opposite_corner) : LineVector(corner, opposite_corner) { standardize(); } |
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| 260 | Rectangle(const Position& corner, const Vector& to_opposite_corner) : LineVector(corner, to_opposite_corner) { standardize(); } |
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| 261 | Rectangle(double X1, double Y1, double X2, double Y2) : LineVector(X1, Y1, X2, Y2) { standardize(); } |
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| 262 | Rectangle(const AW_rectangle& r) : LineVector(r) { standardize(); } |
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| 263 | Rectangle() {}; |
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| 264 | |
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| 265 | const Vector& diagonal() const { return line_vector(); } |
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| 266 | |
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| 267 | const Position& upper_left_corner() const { return start(); } |
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| 268 | Position lower_left_corner() const { return Position(start().xpos(), start().ypos()+line_vector().y()); } |
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| 269 | Position upper_right_corner() const { return Position(start().xpos()+line_vector().x(), start().ypos()); } |
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| 270 | Position lower_right_corner() const { return head(); } |
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| 271 | |
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| 272 | double width() const { return diagonal().x(); } |
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| 273 | double height() const { return diagonal().y(); } |
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| 274 | |
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| 275 | void standardize() { LineVector::standardize(); } |
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| 276 | |
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| 277 | bool contains(const Position& pos) const { return pos.is_between(upper_left_corner(), lower_right_corner()); } |
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| 278 | bool contains(const LineVector& lvec) const { return contains(lvec.start()) && contains(lvec.head()); } |
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| 279 | }; |
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| 280 | |
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| 281 | // ------------------------------------------------------------------ |
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| 282 | // class angle represents an angle using a normalized vector |
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| 283 | // ------------------------------------------------------------------ |
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| 284 | |
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| 285 | class Angle { |
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| 286 | mutable Vector Normal; // the normal vector representing the angle (x = cos(angle), y = sin(angle)) |
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| 287 | mutable double Radian; // the radian of the angle |
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| 288 | |
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| 289 | void recalcRadian() const; |
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| 290 | void recalcNormal() const; |
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| 291 | |
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| 292 | public: |
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| 293 | bool valid() const { return Normal.valid() && (Radian == Radian); } // Radian == Radian fails if Radian is NAN |
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| 294 | |
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| 295 | static const double rad2deg; |
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| 296 | static const double deg2rad; |
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| 297 | |
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| 298 | Angle(double Radian_) : Radian(Radian_) { recalcNormal(); ISVALID(*this); } |
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| 299 | Angle(double x, double y) : Normal(x, y) { Normal.normalize(); recalcRadian(); ISVALID(*this); } |
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| 300 | explicit Angle(const Vector& v) : Normal(v) { Normal.normalize(); recalcRadian(); ISVALID(*this); } |
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| 301 | Angle(const Vector& n, double r) : Normal(n), Radian(r) { aw_assert(n.is_normalized()); ISVALID(*this); } |
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| 302 | Angle(const Position& p1, const Position& p2) : Normal(p1, p2) { Normal.normalize(); recalcRadian(); ISVALID(*this); } |
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| 303 | Angle() : Radian(NAN) { } // default is not an angle |
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| 304 | |
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| 305 | Angle& operator = (const Angle& other) { Normal = other.Normal; Radian = other.Radian; return *this; } |
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| 306 | Angle& operator = (const Vector& vec) { Normal = vec; Normal.normalize(); recalcRadian(); return *this; } |
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| 307 | |
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| 308 | void fixRadian() const { // force radian into range [0, 2*M_PI[ |
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| 309 | while (Radian<0.0) Radian += 2*M_PI; |
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| 310 | while (Radian >= 2*M_PI) Radian -= 2*M_PI; |
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| 311 | } |
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| 312 | |
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| 313 | const double& radian() const { fixRadian(); return Radian; } |
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| 314 | double degrees() const { fixRadian(); return rad2deg*Radian; } |
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| 315 | const Vector& normal() const { return Normal; } |
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| 316 | |
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| 317 | const double& sin() const { return Normal.y(); } |
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| 318 | const double& cos() const { return Normal.x(); } |
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| 319 | |
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| 320 | Angle& operator += (const Angle& o) { |
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| 321 | Radian += o.Radian; |
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| 322 | |
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| 323 | double norm = normal().length()*o.normal().length(); |
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| 324 | if (nearlyEqual(norm, 1)) { // fast method |
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| 325 | Vector newNormal(cos()*o.cos() - sin()*o.sin(), |
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| 326 | sin()*o.cos() + cos()*o.sin()); |
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| 327 | aw_assert(newNormal.is_normalized()); |
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| 328 | Normal = newNormal; |
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| 329 | } |
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| 330 | else { |
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| 331 | recalcNormal(); |
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| 332 | } |
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| 333 | return *this; |
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| 334 | } |
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| 335 | Angle& operator -= (const Angle& o) { |
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| 336 | Radian -= o.Radian; |
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| 337 | |
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| 338 | double norm = normal().length()*o.normal().length(); |
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| 339 | if (nearlyEqual(norm, 1)) { // fast method |
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| 340 | Vector newNormal(cos()*o.cos() + sin()*o.sin(), |
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| 341 | sin()*o.cos() - cos()*o.sin()); |
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| 342 | aw_assert(newNormal.is_normalized()); |
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| 343 | |
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| 344 | Normal = newNormal; |
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| 345 | } |
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| 346 | else { |
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| 347 | recalcNormal(); |
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| 348 | } |
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| 349 | return *this; |
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| 350 | } |
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| 351 | |
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| 352 | Angle& operator *= (const double& fact) { |
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| 353 | fixRadian(); |
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| 354 | Radian *= fact; |
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| 355 | recalcNormal(); |
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| 356 | return *this; |
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| 357 | } |
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| 358 | |
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| 359 | Angle& rotate90deg() { Normal.rotate90deg(); Radian += 0.5*M_PI; return *this; } |
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| 360 | Angle& rotate180deg() { Normal.rotate180deg(); Radian += M_PI; return *this; } |
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| 361 | Angle& rotate270deg() { Normal.rotate270deg(); Radian += 1.5*M_PI; return *this; } |
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| 362 | |
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| 363 | Angle operator-() const { return Angle(Vector(Normal).negy(), 2*M_PI-Radian); } // unary minus |
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| 364 | }; |
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| 365 | |
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| 366 | inline Angle operator+(const Angle& a1, const Angle& a2) { return Angle(a1) += a2; } |
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| 367 | inline Angle operator-(const Angle& a1, const Angle& a2) { return Angle(a1) -= a2; } |
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| 368 | |
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| 369 | inline Angle operator*(const Angle& a, const double& fact) { return Angle(a) *= fact; } |
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| 370 | inline Angle operator/(const Angle& a, const double& divi) { return Angle(a) *= (1.0/divi); } |
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| 371 | |
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| 372 | // --------------------- |
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| 373 | // some helpers |
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| 374 | // --------------------- |
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| 375 | |
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| 376 | // pythagoras: |
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| 377 | |
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| 378 | inline double hypotenuse(double cath1, double cath2) { return sqrt(cath1*cath1 + cath2*cath2); } |
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| 379 | inline double cathetus(double hypotenuse, double cathetus) { |
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| 380 | aw_assert(hypotenuse>cathetus); |
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| 381 | return sqrt(hypotenuse*hypotenuse - cathetus*cathetus); |
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| 382 | } |
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| 383 | |
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| 384 | #if defined(DEBUG) |
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| 385 | // dont use these in release code - they are only approximizations! |
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| 386 | |
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| 387 | // test whether two doubles are "equal" (slow - use for assertions only!) |
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| 388 | inline bool are_equal(const double& d1, const double& d2) { |
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| 389 | double diff = std::abs(d1-d2); |
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| 390 | return diff < 0.000001; |
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| 391 | } |
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| 392 | |
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| 393 | inline bool are_orthographic(const Vector& v1, const Vector& v2) { |
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| 394 | return are_equal(scalarProduct(v1, v2), 0); |
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| 395 | } |
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| 396 | #endif // DEBUG |
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| 397 | |
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| 398 | inline bool isOrigin(const Position& p) { |
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| 399 | return p.xpos() == 0 && p.ypos() == 0; |
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| 400 | } |
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| 401 | |
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| 402 | |
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| 403 | }; |
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| 404 | |
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| 405 | #else |
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| 406 | #error aw_position.hxx included twice |
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| 407 | #endif // AW_POSITION_HXX |
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