1 | #define CHARACTERS 0 |
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2 | #define SHAPES 1 |
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3 | |
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4 | #define MIN(a,b) ((a)<(b)?(a):(b)) |
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5 | |
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6 | class Texture2D; |
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7 | class Structure3D; |
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8 | class OpenGLGraphics; |
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9 | |
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10 | class GLRenderer { |
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11 | public: |
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12 | float ObjectSize; |
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13 | int iDisplayBases, iBaseMode; |
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14 | int iBaseHelix, iBaseUnpairHelix, iBaseNonHelix; |
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15 | int iShapeHelix, iShapeUnpairHelix, iShapeNonHelix; |
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16 | int iDisplayHelix, iHelixMidPoint, iHelixBackBone, iHelixNrs; |
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17 | int iDispTerInt; |
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18 | int iStartHelix, iEndHelix; |
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19 | float fHelixSize; |
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20 | float fSkeletonSize; |
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21 | int iColorise, iBackBone; |
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22 | int iDispPos; |
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23 | int iMapSpecies, iMapSpeciesBase, iMapSpeciesPos; |
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24 | int iMapSpeciesDels, iMapSpeciesMiss, iMapSpeciesIns, iMapSpeciesInsInfo; |
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25 | int iDispCursorPos; |
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26 | |
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27 | OpenGLGraphics *G; |
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28 | |
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29 | GLRenderer(void); |
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30 | virtual ~GLRenderer(void); |
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31 | |
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32 | void DisplayMolecule(Structure3D *cStr); |
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33 | void DisplayMoleculeName(int w, int h, Structure3D *cStr); |
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34 | void DisplayMoleculeMask(int w, int h); |
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35 | |
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36 | void DoHelixMapping(void); |
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37 | void DisplayHelices(); |
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38 | void DisplayHelixBackBone(void); |
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39 | void DisplayHelixNumbers(void); |
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40 | void DisplayBasePositions(void); |
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41 | void DisplayMappedSpBasePositions(void); |
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42 | void DisplayMappedSpInsertions(void); |
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43 | void DisplayHelixMidPoints(Texture2D *cImages); |
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44 | |
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45 | void BeginTexturizer(); |
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46 | void EndTexturizer(); |
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47 | void TexturizeStructure(Texture2D *cImages, Structure3D *cStructure); |
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48 | }; |
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