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1 | #include "muscle.h" |
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2 | #include "tree.h" |
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3 | |
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4 | /*** |
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5 | Simple tree drawing algorithm. |
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6 | |
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7 | y coordinate of node is index in depth-first traversal. |
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8 | x coordinate is distance from root. |
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9 | ***/ |
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10 | |
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11 | static unsigned DistFromRoot(const Tree &tree, unsigned uNodeIndex) |
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12 | { |
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13 | const unsigned uRoot = tree.GetRootNodeIndex(); |
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14 | unsigned uDist = 0; |
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15 | while (uNodeIndex != uRoot) |
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16 | { |
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17 | ++uDist; |
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18 | uNodeIndex = tree.GetParent(uNodeIndex); |
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19 | } |
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20 | return uDist; |
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21 | } |
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22 | |
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23 | static void DrawNode(const Tree &tree, unsigned uNodeIndex) |
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24 | { |
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25 | if (!tree.IsLeaf(uNodeIndex)) |
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26 | DrawNode(tree, tree.GetLeft(uNodeIndex)); |
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27 | |
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28 | unsigned uDist = DistFromRoot(tree, uNodeIndex); |
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29 | for (unsigned i = 0; i < 5*uDist; ++i) |
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30 | Log(" "); |
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31 | Log("%d\n", uNodeIndex); |
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32 | |
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33 | if (!tree.IsLeaf(uNodeIndex)) |
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34 | DrawNode(tree, tree.GetRight(uNodeIndex)); |
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35 | } |
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36 | |
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37 | void DrawTree(const Tree &tree) |
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38 | { |
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39 | unsigned uRoot = tree.GetRootNodeIndex(); |
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40 | DrawNode(tree, uRoot); |
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41 | } |
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