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1 | #ifndef ScoreHistory_h |
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2 | #define ScoreHistory_h |
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3 | |
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4 | class ScoreHistory |
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5 | { |
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6 | public: |
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7 | ScoreHistory(unsigned uIters, unsigned uInternalNodeCount); |
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8 | ~ScoreHistory(); |
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9 | bool SetScore(unsigned uIter, unsigned uInternalNodeIndex, bool bRight, SCORE Score); |
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10 | void LogMe() const; |
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11 | SCORE GetScore(unsigned uIter, unsigned uInternalNodeIndex, bool bReversed, |
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12 | bool bRight) const; |
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13 | |
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14 | private: |
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15 | SCORE **m_Score; |
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16 | bool **m_bScoreSet; |
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17 | unsigned m_uIters; |
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18 | unsigned m_uNodeCount; |
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19 | }; |
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20 | |
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21 | #endif // ScoreHistory_h |
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