| 1 | #include "muscle.h" |
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| 2 | #include <stdio.h> |
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| 3 | |
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| 4 | const char *SecsToStr(unsigned long Secs) |
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| 5 | { |
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| 6 | static char Str[24]; // potential buffer overflow (warned by gcc 7.5.0) |
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| 7 | long hh, mm, ss; |
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| 8 | |
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| 9 | hh = Secs/(60*60); |
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| 10 | mm = (Secs/60)%60; |
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| 11 | ss = Secs%60; |
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| 12 | |
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| 13 | sprintf(Str, "%02ld:%02ld:%02ld", hh, mm, ss); |
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| 14 | return Str; |
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| 15 | } |
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| 16 | |
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| 17 | const char *BoolToStr(bool b) |
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| 18 | { |
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| 19 | return b ? "True" : "False"; |
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| 20 | } |
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| 21 | |
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| 22 | const char *ScoreToStr(SCORE Score) |
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| 23 | { |
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| 24 | if (MINUS_INFINITY >= Score) |
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| 25 | return " *"; |
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| 26 | // Hack to use "circular" buffer so when called multiple |
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| 27 | // times in a printf-like argument list it works OK. |
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| 28 | const int iBufferCount = 16; |
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| 29 | const int iBufferLength = 16; |
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| 30 | static char szStr[iBufferCount*iBufferLength]; |
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| 31 | static int iBufferIndex = 0; |
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| 32 | iBufferIndex = (iBufferIndex + 1)%iBufferCount; |
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| 33 | char *pStr = szStr + iBufferIndex*iBufferLength; |
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| 34 | sprintf(pStr, "%8g", Score); |
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| 35 | return pStr; |
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| 36 | } |
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| 37 | |
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| 38 | // Left-justified version of ScoreToStr |
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| 39 | const char *ScoreToStrL(SCORE Score) |
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| 40 | { |
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| 41 | if (MINUS_INFINITY >= Score) |
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| 42 | return "*"; |
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| 43 | // Hack to use "circular" buffer so when called multiple |
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| 44 | // times in a printf-like argument list it works OK. |
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| 45 | const int iBufferCount = 16; |
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| 46 | const int iBufferLength = 16; |
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| 47 | static char szStr[iBufferCount*iBufferLength]; |
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| 48 | static int iBufferIndex = 0; |
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| 49 | iBufferIndex = (iBufferIndex + 1)%iBufferCount; |
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| 50 | char *pStr = szStr + iBufferIndex*iBufferLength; |
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| 51 | sprintf(pStr, "%.3g", Score); |
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| 52 | return pStr; |
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| 53 | } |
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| 54 | |
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| 55 | const char *WeightToStr(WEIGHT w) |
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| 56 | { |
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| 57 | return ScoreToStr(w); |
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| 58 | } |
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