source: trunk/HELP_SOURCE/source/tree_shading.hlp

Last change on this file was 18769, checked in by westram, 3 years ago
  • move all helpfiles to new source location
File size: 3.8 KB
Line 
1#Please insert up references in the next lines (line starts with keyword UP)
2UP      arb.hlp
3UP      glossary.hlp
4
5#Please insert subtopic references  (line starts with keyword SUB)
6SUB     color.hlp
7SUB     field_shader.hlp
8SUB     topology_shader.hlp
9
10# Hypertext links in helptext can be added like this: LINK{ref.hlp|http://add|bla@domain}
11
12#************* Title of helpfile !! and start of real helpfile ********
13TITLE           Tree shading
14
15OCCURRENCE      ARB_NT/Tree/Tree shading...
16
17DESCRIPTION     Allows to select if and how to shade the tree.
18
19                First select the shader to use from the selection list.
20                To configure specific setting of the selected shader press 'Configure'.
21
22                Generic settings (valid for all shaders) are described in the following sections.
23
24SECTION         Active color range
25
26                    In the 'Active color range' section you can select which color-range
27                    to use for the selected shader. The available color-ranges depend on
28                    the (current) dimension of the shader (which is displayed below).
29
30                        The 'Color setup' button pops-up the color-range setup window,
31                        where you may configure the colors of all defined color-ranges.
32
33SECTION         Overlay
34
35                    In the 'Overlay' section you can define whether to overlay the
36                    tree shading with
37
38                    - group colors and/or
39                    - marked color.
40
41SECTION         Value phasing
42
43                    In the 'Value phasing' section you can modify the way how values are mapped to colors.
44
45                    This can be useful whenever the tree is shaded continuously,
46                    e.g. whenever any topology-related values are vizualized.
47
48                    Basically this allows to modify mapping-frequency and -offsets.
49
50                    The frequency scaler defines how often the color-range is mapped to the value-range:
51
52                        * the default frequency is 1.
53                        * a frequency of 2 means: the first half of the value-range is displayed in the
54                          same colors as the second half.
55                        * a frequency of 0.5 means: the value-range is only mapped to the first half of
56                          the color-range.
57
58                    The two offset scalers (pre- and post-shift) define linear offsets applied
59                    during mapping:
60
61                        * the default values for both are zero.
62                        * pre-shift operates on values and
63                        * post-shift operates on colors.
64
65                        As long as frequency is 1, they behave quiet similar.
66                        For other frequencies they act differently: one shifts local, the other global.
67
68                    The 'Alternate?' toggle defines how to repeat color-ranges (this only applies if
69                    frequency is greater 1!). If checked, each 2nd repeated color-range will be mapped in
70                    reverse order.
71
72                            Example: If the used color-range contains continuous colors from red to green,
73                            and 'Alternate?' is checked, the color will fade from red to green and back to red
74                            (if unchecked it would fade from red to green, then jump back to red and again
75                            fade to green).
76
77                            If you select a cyclic color-range (eg. the 'Rainbow' range) you might
78                            want to try frequencies > 1 without checking 'Alternate?'.
79
80NOTES           The settings described above are shader-specific (ie. each shaders remembers these
81                settings and restores them when the shader is selected again).
82
83EXAMPLES        None
84
85WARNINGS        None
86
87BUGS            No bugs known
Note: See TracBrowser for help on using the repository browser.