1 | #Please insert up references in the next lines (line starts with keyword UP) |
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2 | UP arb.hlp |
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3 | UP glossary.hlp |
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4 | |
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5 | #Please insert subtopic references (line starts with keyword SUB) |
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6 | SUB color.hlp |
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7 | SUB field_shader.hlp |
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8 | SUB topology_shader.hlp |
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9 | |
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10 | # Hypertext links in helptext can be added like this: LINK{ref.hlp|http://add|bla@domain} |
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11 | |
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12 | #************* Title of helpfile !! and start of real helpfile ******** |
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13 | TITLE Tree shading |
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14 | |
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15 | OCCURRENCE ARB_NT/Tree/Tree shading... |
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16 | |
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17 | DESCRIPTION Allows to select if and how to shade the tree. |
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18 | |
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19 | First select the shader to use from the selection list. |
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20 | To configure specific setting of the selected shader press 'Configure'. |
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21 | |
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22 | Generic settings (valid for all shaders) are described in the following sections. |
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23 | |
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24 | SECTION Active color range |
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25 | |
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26 | In the 'Active color range' section you can select which color-range |
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27 | to use for the selected shader. The available color-ranges depend on |
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28 | the (current) dimension of the shader (which is displayed below). |
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29 | |
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30 | The 'Color setup' button pops-up the color-range setup window, |
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31 | where you may configure the colors of all defined color-ranges. |
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32 | |
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33 | SECTION Overlay |
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34 | |
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35 | In the 'Overlay' section you can define whether to overlay the |
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36 | tree shading with |
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37 | |
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38 | - group colors and/or |
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39 | - marked color. |
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40 | |
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41 | SECTION Value phasing |
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42 | |
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43 | In the 'Value phasing' section you can modify the way how values are mapped to colors. |
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44 | |
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45 | This can be useful whenever the tree is shaded continuously, |
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46 | e.g. whenever any topology-related values are vizualized. |
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47 | |
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48 | Basically this allows to modify mapping-frequency and -offsets. |
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49 | |
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50 | The frequency scaler defines how often the color-range is mapped to the value-range: |
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51 | |
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52 | * the default frequency is 1. |
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53 | * a frequency of 2 means: the first half of the value-range is displayed in the |
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54 | same colors as the second half. |
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55 | * a frequency of 0.5 means: the value-range is only mapped to the first half of |
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56 | the color-range. |
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57 | |
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58 | The two offset scalers (pre- and post-shift) define linear offsets applied |
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59 | during mapping: |
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60 | |
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61 | * the default values for both are zero. |
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62 | * pre-shift operates on values and |
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63 | * post-shift operates on colors. |
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64 | |
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65 | As long as frequency is 1, they behave quiet similar. |
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66 | For other frequencies they act differently: one shifts local, the other global. |
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67 | |
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68 | The 'Alternate?' toggle defines how to repeat color-ranges (this only applies if |
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69 | frequency is greater 1!). If checked, each 2nd repeated color-range will be mapped in |
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70 | reverse order. |
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71 | |
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72 | Example: If the used color-range contains continuous colors from red to green, |
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73 | and 'Alternate?' is checked, the color will fade from red to green and back to red |
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74 | (if unchecked it would fade from red to green, then jump back to red and again |
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75 | fade to green). |
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76 | |
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77 | If you select a cyclic color-range (eg. the 'Rainbow' range) you might |
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78 | want to try frequencies > 1 without checking 'Alternate?'. |
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79 | |
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80 | NOTES The settings described above are shader-specific (ie. each shaders remembers these |
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81 | settings and restores them when the shader is selected again). |
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82 | |
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83 | EXAMPLES None |
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84 | |
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85 | WARNINGS None |
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86 | |
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87 | BUGS No bugs known |
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