ARB on M1
Warning:
Under some circumstances ARB freezes when running under M1/Rosetta!
See ticket #844 for details.
We've been reported ARB has sucessfully been installed on M1 using the following steps:
- Check the "Open using Rosetta" checkbox in Terminal Info.
- Check the following in Terminal.
$ uname -m x86_64
- Install Homebrew in /usr/local.
$ /bin/bash -c "$(curl -fsSL https://raw.githubusercontent.com/Homebrew/install/HEAD/install.sh)"
- Make a path.
$ export PATH=/usr/local/bin:$PATH
- Download ARB
$ brew install arb-project/arb/arb@7 (https://github.com/arb-project/homebrew-arb)
For details and options see homebrew-arb. - Open ARB
$ arb
Steps to build ARB on Mac OSX (Macports; probably out-dated)
These instruction are from 2015; for version using Macports.
Currently its recommended to brew your own arb using homebrew-arb.
- install Apple"s XCode (from app store or from https://developer.apple.com/downloads/index.action)
- install Apple's Command Line Developer Tools (from https://developer.apple.com/downloads/index.action)
- Run XCode at least once and accept the EULA (otherwise the command line tools will not run)
- Install macports http://www.macports.org
- run
sudo port -v selfupdate
(uses rsync, some firewalls may not like that) - Install XQuartz from http://xquartz.macosforge.org/landing/
- restart your computer to use XQuartz as default X11 display
- restart to use XQuartz as default X11 display
- install following packages using macports
sudo port install imake makedepend lynx openmotif gsed sablotron glw glew xfig gv xorg-libXaw gtime coreutils
- svn co http://vc.arb-home.de/readonly/trunk
- set ARBHOME
- set LD_LIBRARY_PATH to $ARBHOME/lib
- Add $ARBHOME/bin to PATH
- export PREFIX≤macports prefix> (usually /opt/local)
- Edit config.makefile to enable OSX and disable OpenGL (see arb_OS_X.txt in $ARBHOME for infos on how to get open gl working)
- compile and run!
Last modified 3 years ago
Last modified on Jun 21, 2022, 11:44:48 AM